3D Character Artist | Groom & Cloth for Film
As a 3D Character Artist specializing in Groom and Cloth for Film, I bring a unique blend of technical expertise and artistic vision, supported by a background in fashion design and over four years of experience in the fashion industry. My passion for craftsmanship naturally led me to VFX, where my deep understanding of construction and detail seamlessly translates into creating lifelike digital characters.
With a strong technical foundation and an innate curiosity about how things are made, I strive to bring creative realism to every project. My work is driven by an energetic, open-minded approach and a commitment to pushing artistic boundaries. Themes of identity, diversity, and equality are central to my creative process, reflecting my dedication to storytelling that challenges conventions.
By combining my expertise in both traditional and digital artistry, I offer a unique perspective that enhances character authenticity and design innovation.
Skilled in Houdini, Maya, Marvelous Designer, Zbrush, Substance Painter, Mari, Nuke, and Unreal.